ReBoot — Season 1
ReBoot·Season 1·1994·13 episodes

Season 1

ReBoot
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Season 1

13 episodes

  • The Tearing
    S1·E1

    The Tearing

    September 10, 1994

    Megabyte tries to blackmail Bob into stabilizing a tear into a portal to the super computer. As Bob makes an escape with the help from Dot the user inserts a game which stabilizes the tear. Bob and the rest of the sprites must race Megabyte, who has infected the user, to the portal to win the game and keep him from gaining access to the super computer.

  • Racing the Clock
    S1·E2

    Racing the Clock

    September 17, 1994

    Megabyte takes advantage of Enzo's new delivery service to try to deliver a delete command to Hexadecimal. Bob unknowingly attempts to deliver the package, only to be trapped in a racing game where the user's vehicle becomes a ticking time-bomb.

  • Quick and the Fed
    S1·E3

    Quick and the Fed

    September 24, 1994

    An accident causes a magnet to drain Dot of energy and, according to Phong, the only way to save her is to feed her slow food from Al's on level 31. While in Al's, the sprites are caught in a medival fantasy game where Bob and the user are attempting to reach Dot, the damsel in distress. Or are they?

  • Medusa Bug
    S1·E4

    Medusa Bug

    October 8, 1994

    Megabyte steals Hexadecimal's precious Medusa Bug but finds it to be a trap which turns everything in Mainframe to stone.

  • The TIFF
    S1·E5

    The TIFF

    December 3, 1994

    After Bob makes Dot late for an appointment, she and Bob get into a big argument. Seems Dot suddenly thinks Bob is too "random", and Bob thinks Dot is too straight-laced. Enzo and the other citizens of Mainframe try to trick the two into making up, but nothing seems to work. When Bob and Dot get trapped in a game cube, will that be enough of a crisis to get them to stop squabbling?

  • In the Belly of the Beast
    S1·E6

    In the Belly of the Beast

    December 31, 1994

    Frisket swallows an unformat command Megabyte had just uncovered. Wanting to get it back, the virus has Enzo kidnapped, using him as bait to lure the dog into Silicon Tor.

  • The Crimson Binome
    S1·E7

    The Crimson Binome

    January 7, 1995

    Mainframe is attacked by dastardly software pirates, who quickly scavenge the city, taking everything of worth - including Bob!

  • Enzo the Smart
    S1·E8

    Enzo the Smart

    February 11, 1995

    After Bob upstages him during a game, Enzo decides to get smarter in a hurry. The Read-Only Room at the Principle Office is too much like work for the young sprite, so he's tempted into tinkering with the system clock. Only instead of making himself twice as smart as everyone else in Mainframe, he accidentally makes everyone else half as smart! What's worse, he ends up trapped in a game cube with a bunch of his dumbed-down friends. Can Enzo best the user by himself and fix this mess?

  • Wizards, Warriors and a Word from Our Sponsor
    S1·E9

    Wizards, Warriors and a Word from Our Sponsor

    February 25, 1995

    Mike the TV is driving everybody insane, but when a game cube drops and Mike reboots into a warrior they're going to need him to help stop the user.

  • The Great Brain Robbery
    S1·E10

    The Great Brain Robbery

    March 18, 1995

    With the help of Mouse, a hired mercenary, Megabyte intends to send a heavily compressed ship into Bob's head to take control of his brain. However, things don't go exactly as planned.

  • Talent Night
    S1·E11

    Talent Night

    August 12, 1995

    Dot is arranging a celebration for Enzo's first birthday, and Bob has to keep the young sprite occupied until everything is ready.

  • Identity Crisis (1)
    S1·E12

    Identity Crisis (1)

    September 9, 1995

    Dot manages to convince the binomes of one of Megabyte's sectors to entrust her with their PIDs, so she can register them with the Principal Office. But first she has to get them safely back to Mainframe, which proves harder than anticipated when the virals attack the meeting place. And if that wasn't enough, she keeps getting mysterious flashes of a reality where Megabyte has taken control of the system.

  • Identity Crisis (2)
    S1·E13

    Identity Crisis (2)

    September 16, 1995

    With Dot stuck in a game, heavily depressed and about to give up, Phong decides to take drastic action, sending her into a possible future where she lost the game and got herself and Bob nullified.

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